Looking for some more competition, wanna get out of the house weekly? Leagues are here at Get Axed starting October 14th for duels league. Each leagues is an 8 week season. See below for official rules and rates. 

  • 8 Week Session (Thanksgiving week will not be played)

  • Every Wednesday at 7pm starting October 14th.

  • 4 Matches Per Night

  • Champion team crowned in week 8 at the end of a double elimination tournament!

  • 2 Player Team w/ Ability to Add 1 Additional Alternate Player. Include alternate players name in comment section.

  • $240 Per Team 

  • Get a 20% Discount Card to Use for Practice During Season.

  • Players Are Allowed to Bring in Their Own Axe

  • First place team gets $240, Get Axed Shirts and Axe Throwing Trophy

  • Second place team gets $120 and Get Axed Shirts

  • Third place team gets $60 and Get Axed Shirts

  • Minimum Age: 

  • Minimum age to throw during league play is 12 years of age.

  • Target Quality:

  • Targets should be relatively new and of sound quality prior to league commencement.

  • When targets deteriorate to a point where excessive movement or 'wiggling' of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.

  • If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee (coach).

  • Targets must be sprayed with water from a spray bottle prior to the start of league play.

  • If boards are continually hard, league members may request to have more water sprayed on the boards.

  • Targets should be relatively new and of sound quality prior to league commencement.

  • When targets deteriorate to a point where excessive movement or 'wiggling' of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.

  • If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee.

  • Targets must be sprayed with water from a spray bottle prior to the start of league play.

  • If boards are continually hard, league members may request to have more water sprayed on the boards.

  • No-one other than the official referee may alter the boards before, during, or after any match unless authorized by the presiding official.

  • This includes pulling out pieces of boards, chopping or softening the board with their axe, watering the boards, etc

  • Warm Up Throws:

  • Players may warm up for 30 minutes prior to their first match starting at 6:30 pm.

  • Players may have 1 practice throw prior to any subsequent matches.

  • The axe throwing referee will notify players when their match will commence.

  • The league will allow practice throws before official league start time subject to availability, fairness and consent of referee on premises.

  • Game Play:

  • Each league night allows every participant 4 matches and a weekly rotating skills game.

  • Each match is played against different opponents, selected at random and consists of the following:

  • 10 throws per match.

  • The winner of the match will be the team with the most points after 10 throws.

  • In the event of a tie after 10 throws, there will be sudden death:

  • The players will throw again (11th time) and the winner will be the person that scores the higher points during that throw.

  • If both teams tie again, they must continue with sudden death throws until there is a winner.

  • Points are not counted or tallied during sudden death.

  • The match points and win/loss then be recorded and uploaded to the leaderboards.

  • After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.

  • Scoring:

  • Points

  • The black line awards points associated with the ring.

  • 6 points for the bullseye.

  • 4 points for the 2nd ring.

  • 3 points for the 3rd ring.

  • 2 points for the 4th ring.

  • 1 point for the 5th ring.

  • Touching the Line: If the axe is in 2 rings simultaneously, then the player is awarded the points for the higher valued ring.

  • As long as the axe is touching the higher value ring, the higher amount of points is awarded.

  • Stick and Stay Policy: the axe must remain in the target for the throw to count.

  • If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.

  • Oddball Throws: on the rare occasion that the axe sticks to the target with the back of the blade, the shaft of the axe or any other part of the axe, the throw still counts and points awarded accordingly.

  • Axe Throwing:

  • Players are allowed to throw axes in one of two ways:

  • 1 hand holding the axe & over or behind the head.

  • 2 hands holding the axe & over or behind the head.

  • No other style of throws are permitted.

  • Rotation: the axe must make approximately 1 rotation in order for it to count.

  • If the axe is close to making a full rotation (ie. 50% rotation) and a portion of the blade touches and sticks to the target, the throw counts.

  • Axe Throwing Distance:

  • Players will throw from the boxed area marked on the floor, 12-15 feet away from the targets. Each box is approximately 6 feet wide.

  • Players must have their lead foot in the boxed area when throwing the axe.

  • The other foot (back foot) may be behind and outside the boxed area.

  • Players will not be penalized if their back foot is touching any lines in the box.

  • A player’s lead foot is allowed to touch the front line during the throw but no part of their foot may cross the line.

  • If any part of their foot is over the front line at the commencement of their throw or at or after the release of the axe throw, their throw will be counted as a zero.

  • If any part of their foot is over the line after the axe is released the throw is valid and counted.

  • Players may not step forward, over the line during their axe throw.

  • This exception is after the axe has been thrown/released and the player’s momentum pushes them forward, past the line.

  • Attendance:

  • Late Players and/or Early Departures

  • Players are allowed to arrive up to 30 minutes late, after official league start time.

  • Players are allowed to leave up to 30 minutes early, prior to the end of the scheduled official league time.

  • If a player arrives late, after the 30 minute official start time or leaves earlier than the 30 minute league completion time:

  • The player that was scheduled to go against him will be granted an automatic win, but will perform 10 throws and have their points recorded.

  • The late player will automatically receive a loss and a zero for all throws.

  • Exceptions are allowed with consent of opposing players affected that day and approval from referee.

  • Playoff Exception

  • Players are required to arrive to the playoffs at the start of regulation play.

  • If a player is not present when their match begins, a 10 minute grace period will be offered.

  • If the player does not show up, they will forfeit their match and the player that is present will be awarded the win.

  • If the player arrives during their grace period, but is late for their next match, they will be immediately disqualified.

  • Absences

  • Players are allowed to miss up to 2 days of regulation play during the season. If games are missed, those games must be made up within the following week. If the games are not made up within 1-week, all missed games will be marked as a lose and the team will receive zero points for all missed games.

  • Players must make up any missed matches by the following week of the missed matches, otherwise, a loss will be attributed to their absence with a score of 0.

  • No missed matches and throws are to be performed during week 8 (playoffs) – the seven week mark is the cut off.

  • In order to miss a regulation league night, players are required to give a minimum 1 day notice to the referee of their absence.

  • Playoffs:

  • The top 75% of teams with the most points will make it to the final week of playoffs where a champion is crowned. In the event of a tie at the end of the season, the amount of match wins will determine the standings for playoffs.

  • Initial tournament match-ups will be determined as follows:

  • The team with the highest score will throw against the team with the lowest score. The second highest scorer from the regular season is matched against the second lowest scorer of qualifying players and so on so that the two teams with the median scores are matched up.

  • The tournament follows a single elimination structure for each round except final round.

  • The winner of each match consisting of 10 throws, except in case of tie-breakers, advances to the next round.

  • The Winner: will be the team who wins 2 out of the 3 matches.

CONTACT

721 Sterling Pkwy

Lincoln, CA 95648

Support@GetAxed.com

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916-209-3834​

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