Looking for some more competition? The first tournament is here at Get Axed starting October 4th for a double elimination tournament with an amazing grand prize. See below for official rules and rates. 

  • October 4th starting at 12 pm.

  • $100 Buy In 

  • Double Elimination Tournament 

  • Maximum of 84 player entry so sign up quick. 

  • Players Are Allowed to Bring in Their Own Axe 

  • First place gets a 210 Yeti Cooler and Get Axed Shirt

  • Second place gets $200 and Get Axed Shirt

  • Third place gets $100 and Get Axed Shirt

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  • Minimum Age: 

  • Minimum age to throw during tournament play is 12 years of age.

  • Target Quality:

  • Targets should be relatively new and of sound quality prior to tournament commencement.

  • When targets deteriorate to a point where excessive movement or 'wiggling' of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.

  • If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee (coach).

  • Targets must be sprayed with water from a spray bottle prior to the start of tournament play.

  • If boards are continually hard, league members may request to have more water sprayed on the boards.

  • Targets should be relatively new and of sound quality prior to tournament commencement.

  • When targets deteriorate to a point where excessive movement or 'wiggling' of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.

  • If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee.

  • Targets must be sprayed with water from a spray bottle prior to the start of tournament play.

  • If boards are continually hard, tournament members may request to have more water sprayed on the boards.

  • No-one other than the official referee may alter the boards before, during, or after any match unless authorized by the presiding official.

  • This includes pulling out pieces of boards, chopping or softening the board with their axe, watering the boards, etc

  • Warm Up Throws:

  • Players may warm up for 30 minutes prior to their first match starting at 6:30 pm.

  • Players may have 1 practice throw prior to any subsequent matches.

  • The axe throwing referee will notify players when their match will commence.

  • The tournament will allow practice throws before official league start time subject to availability, fairness and consent of referee on premises.

  • Game Play:

  • Each player will be paired up against opponent of first round selected at random.

  • After each round each player will move forward to the corresponding spot in the bracket until two loses or a winner is determined.

  • 10 throws per match.

  • The winner of the match will be the player with the most points after 10 throws.

  • In the event of a tie after 10 throws, there will be sudden death:

  • The players will throw again (11th time) and the winner will be the person that scores the higher points during that throw.

  • If both players tie again, they must continue with sudden death throws until there is a winner.

  • Points are not counted or tallied during sudden death.

  • The winner will move forward into the winners bracket and the loser will move down to first elimination bracket.

  • Scoring:

  • Points

  • The black line awards points associated with the ring.

  • 6 points for the bullseye.

  • 4 points for the 2nd ring.

  • 3 points for the 3rd ring.

  • 2 points for the 4th ring.

  • 1 point for the 5th ring.

  • Touching the Line: If the axe is in 2 rings simultaneously, then the player is awarded the points for the higher valued ring.

  • As long as the axe is touching the higher value ring, the higher amount of points is awarded.

  • Stick and Stay Policy: the axe must remain in the target for the throw to count.

  • If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.

  • Oddball Throws: on the rare occasion that the axe sticks to the target with the back of the blade, the shaft of the axe or any other part of the axe, the throw still counts and points awarded accordingly.

  • Axe Throwing:

  • Players are allowed to throw axes in one of two ways:

  • 1 hand holding the axe & over or behind the head.

  • 2 hands holding the axe & over or behind the head.

  • No other style of throws are permitted.

  • Rotation: the axe must make approximately 1 rotation in order for it to count.

  • If the axe is close to making a full rotation (ie. 50% rotation) and a portion of the blade touches and sticks to the target, the throw counts.

  • Axe Throwing Distance:

  • Players will throw from the boxed area marked on the floor, 12-15 feet away from the targets. Each box is approximately 6 feet wide.

  • Players must have their lead foot in the boxed area when throwing the axe.

  • The other foot (back foot) may be behind and outside the boxed area.

  • Players will not be penalized if their back foot is touching any lines in the box.

  • A player’s lead foot is allowed to touch the front line during the throw but no part of their foot may cross the line.

  • If any part of their foot is over the front line at the commencement of their throw or at or after the release of the axe throw, their throw will be counted as a zero.

  • If any part of their foot is over the line after the axe is released the throw is valid and counted.

  • Players may not step forward, over the line during their axe throw.

  • This exception is after the axe has been thrown/released and the player’s momentum pushes them forward, past the line.